~ How It Works ~
At each of the six stages of the race, rolls are made with a 15-sided die (random.org),
with different stats taken into account and added to the roll outcomes. Both
random chance and hard stats play a part in how well a Rusher does during
the race.
Below details what exactly happens at each stage of the race. Note that
none of this is necessary to know in order to race. This is only for
those who are interested in the weirdo math that is involved during each
race, lol.
"Tie" are the ratings that determines the outcome of a tie, ordered by
importance. For example, if someone ties in the first stretch, the Rusher
with the higher Acc wins. If that number is a tie as well, then it comes
down to Spd, and so on. If the tie continues down to 'roll' then a d15 is
rolled until one number beats the other.
Out of the Gate
Str + Spd + Fit determines starting rank, no roll involved.
Tie: Fit, Spd, Str, roll
First Stretch
Acc + Str + Spd determines bonus for roll.
Tie: Acc, Spd,
Str, roll
First Turn
Agr determines bonus for roll, highest score pecks and move forward one
place. All ties count.
Dex determines bonus for roll, lowest get pecked and move backwards one
place. All ties count.
Second Stretch
Sta + Str + Spd determines bonus for roll.
Tie: Sta, Str,
Spd, roll
Second Turn
Agr determines bonus for roll, highest score pecks and move forward one
place. All ties count.
Dex determines bonus for roll, lowest get pecked and move backwards one
place. All ties count.
Final Stretch
Str + Spd + Sta + Acc + Fit + Points determines bonus for roll.
Tie: Fit, roll
For the final stretch, where it says "Points:"
At each stage of the race, listed above, the placements of the racers are
determined, and points are awarded to those in the lead, as follows:
1st – 3pts
2nd – 2pts
3rd – 1pt
These points are tallied as the race goes on, and their
total is used during the final stretch, where "Points" is listed.
So, if a racer was doing well at the beginning of the race
and accumulated some points, they are added at te end for the final roll, giving
it a chance to pull forward once again.
©2007 - Shannon Legler