~ Variations ~
Beard -- (adult male only) -- Sometimes, the fur on the chins of
adults males grows longer, forming into a stately beard. This is often a sign of
maturity and strength, and is considered a fine thing for a leader to have. Some
Murrah even braid or decorate their beards (see
Accessories), and some clans are even known for the impressive beards of
their males.
Scars
-- Many Murrah bear the scars of their past visibly on their pelts. Some are
proud of their battle wounds, while others seek to hide and cover them. This is
one variation that is commonly acquired through roleplay and storybuilding.
Can be placed anywhere on the body, as well as turned, stretched, recolored, etc.
Example 1 --
Example 2 --
Example 3
Notched Ears -- Ears are a fairly expendable part of the body, and so
many Murrah appear with notches in their ears. Some clans purposefully notch
the ears of their young in a certain way, forever marking them as part of
the bloodline. Urhein have also been known to mark the ears of their slaves,
on occasion.
Can be any amount/shape.
Example 1 --
Example 2
Blind Eyes -- A Murrah can go blind for many reasons, and most of them
result in the pupils of their eyes appearing to fade away nearly entirely.
Blindness can also affect the glow of a Murrah's eyes, either dimming it,
extinguishing it, or making it unnaturally bright. Blind eyes can be any color.
Elder
-- A Murrah's natural lifespan is uncertain, and it is actually unknown if
they die from old age or not. By the time a Murrah is considered an elder,
they move a little slower, their hearing isn't as sharp as it once was, and
they've left the breeding world far behind. When the Elder variation is
applied, it causes graying of the fur in places, plus a random assortment of
possible variations:
broken horn, scars, notched ears, beard (if male), etc.
©2007 - Shannon Legler