~ Variations ~

 


Beard
-- (adult male only) -- Sometimes, the fur on the chins of adults males grows longer, forming into a stately beard. This is often a sign of maturity and strength, and is considered a fine thing for a leader to have. Some Murrah even braid or decorate their beards (see Accessories), and some clans are even known for the impressive beards of their males.




 



Scars
-- Many Murrah bear the scars of their past visibly on their pelts. Some are proud of their battle wounds, while others seek to hide and cover them. This is one variation that is commonly acquired through roleplay and storybuilding.
Can be placed anywhere on the body, as well as turned, stretched, recolored, etc. 
Example 1 -- Example 2 -- Example 3



 

 


Notched Ears
-- Ears are a fairly expendable part of the body, and so many Murrah appear with notches in their ears. Some clans purposefully notch the ears of their young in a certain way, forever marking them as part of the bloodline. Urhein have also been known to mark the ears of their slaves, on occasion.
Can be any amount/shape.
Example 1 -- Example 2


 

 


Blind Eyes
-- A Murrah can go blind for many reasons, and most of them result in the pupils of their eyes appearing to fade away nearly entirely. Blindness can also affect the glow of a Murrah's eyes, either dimming it, extinguishing it, or making it unnaturally bright. Blind eyes can be any color.




 

 


Elder
-- A Murrah's natural lifespan is uncertain, and it is actually unknown if they die from old age or not. By the time a Murrah is considered an elder, they move a little slower, their hearing isn't as sharp as it once was, and they've left the breeding world far behind. When the Elder variation is applied, it causes graying of the fur in places, plus a random assortment of possible variations: broken horn, scars, notched ears, beard (if male), etc.



 

©2007 - Shannon Legler