~ The World of Haurah ~
- Map of Haurah -
- Hauran Flora -
- Hauran Fauna -

--A New Home
The Murrah's new home world is, thankfully, quite similar to
their old home of Pelmei-- temperate and fertile and full of all sorts of plants
and animals. The basic energies are the same, so the power of the Murran mystics
remains much the same here. There are differences however, and not just in the
types of flora and fauna to be found.
--The Tunnels
There are two tunnels leading from Haurah: one back to their old world of
Pelmei, and a very unstable one to the human world.
When the first tunnel was built, the oldest and most powerful of the Murran
mystics perished from creating it. The second tunnel claimed even more
lives. It is because of these tunnel that the Murrah can escape Pelmei and
live successfully on Haurah, but it is also why there are very few mystics
left among them.
The tunnel leading between Pelmei and Haurah has been dubbed the Nightmare
Tunnel, because of the often hellish experience of traveling through it. The
tunnel is completely devoid of light and feels as though it is made of real
rock and mud, except for the fact that the walls constantly buckle and
writhe like a snake through water. The walls sometimes feel as though they
give way under a grabbing paw, and slick objects slide by on every side,
while a Murrah tries to climb forward through it. Though, as unreal as the
'rock' may feel, injuries are very common...especially if a Murrah loses its
grip and goes tumbling back through the tunnel, as if an invisible wind was
sucking them back toward the entrance. The journey is often dangerous and
terrifying, haunting the traveler for days afterward. Thankfully, there are
a group of Murrah who call themselves the Runners, who are dedicated to
helping others make it through the tunnel safely.
The Nightmare tunnel has a second entrance that Teg, the leader of the
runners, discovered while exploring. It comes out in Haurah near the first
entrance of Pathstone. This second entrance was dubbed Blindtwin, because of
its accidental discovery.
The second tunnel to be created, leading toward the human world, is the
Wavering Tunnel, because of its unstable nature. Since less-powerful mystics
created this tunnel, it isn't safe for deep travel. Instead, Murrah crawl
part of the way inside and search for their human guardian. If they find a
willing human, and the human agrees, they're souls are bonded and the Murrah
quickly climbs back out of the tunnel.
Both tunnels are real enough to leave sparkling tunnel-dirt, gritty slime,
and dampness in the fur of Murrah.
--The Nyanid
The shadowy magic creatures who attack and kill unprotected Murrah have only
been called the Nyanid, or the 'unknown people.'
No one has ever seen one directly, and they leave no marks on the bodies of
those they kill. The only thing that is known about them is they bring a
heavy blinding darkness with them, and strike when they can't be seen. If a
Murrah has been bonded to a human, the strength of the other soul somehow
helps defend against whatever magic or ritual they use.
They only message that has ever been sent by them was heard in the mind of
the first-and-only Murrah they let live, and that was an order to leave
Haurah forever.
...The Murrah didn't listen, so the battle continues.

©2007 - Shannon Legler