~ Greater Mutations ~
-- Mutation Info
--
Murrah have some pretty fancy genes, and can have a wide combination of
traits because of them. Some of these mutations are very
rare, some are more common, and some are extremely common among some family
lines. Often, it is possible for a certain clan to be known for the mutation that
marks nearly every one of its bloodline members.
Most mutations can be worked into roleplaying. Maybe a Murrah is especially
proud, or even ashamed of his mutation. Other Murrah may look up to or shun
a Murrah because of certain genetic varations. Take your Murrah's appearance
and genetics into consideration when attempting to understand them as
individuals in Murrah society.
--What are 'Greater Mutations?'
The Greater Mutations are what can almost be considered Murrah subspecies,
or breeds.
On Pelmei, these breeds of Murrah developed, one way or another, to such an
extent that many Murrah consider them to be completely different 'kinds.'
They differ from Lesser mutations in that they come in sets, and can only be
ordered as such on custom forms.
It is still all just genetic variation of one species however, so they can
interbreed, resulting in mixes. These mixed offspring may show all, none, or
a few select aspects of their parents' Greater mutations.
Resplendent is not a 'true' Greater mutation, and so can be treated like a
Lesser mutation on custom forms. This means that Resplendent can combine
with other Greater mutations on a form, while the other Greater mutations
cannot.
Only one full-blood Greater mutation can be requested on custom forms, and
it must be a complete Greater mutation. The only
way to get mixes is to breed them yourself, or find them as premades.
-- Resplendent
--
Even though many Murrah have bold markings or highly-contrasting colors, they
still tend to have a rather mammalian or subdued pallet of colors on their
pelts and scales. However, there are genes that amplify these colors into a
bright, or even garish, array of colors. This gene also causes 'bi-color'
eyes. Some 'Resplendent' Murrah love their vivid fur, and flaunt their
beauty over their earthier neighbors...but some think their colors are
garish and wish to hide or cover them...and sometimes the other Murrah wish
the same thing for them.
It's sometimes hard to distinguish when a Murrah is considered Resplendent
(just like Highlighters on PI) but commonly any Murrah with a bright color on
them somewhere, and with bi-color eyes, can be called Resplendent. Either
aspect appearing on its own would typically be called "Partial-Resplendent."
The clan of Deeptree is one of the largest clans on Pelmei, and is know for
its almost entirely Resplendent population. Most fully Resplendent Murrah
come from this clan.
Resplendent is the only mutation that can be considered either a Greater or
Lesser mutation on custom forms, because it can combine with anything.
-- Highland --
Highland Murrah originate in the rocky foothills of Pelmei, constantly butting heads
with the Urhein of the clifflands. They have a history of being a very
stubborn brand of Murrah, well used to battling with the neighboring Urhein.
This has made them a tough, and at least somewhat arrogant, bunch.
Many Murrah look up to Highland Murrah, and those bearing any traits of
being related to them...and some resent them or find them too arrogant to
deal with. On the other hand, the Highlands themselves have to deal with
both of these views from others, and it can have varying effects on their
outlooks.
Only recently have the Highland Murrah suffered enough stress by the Urhein
to seek out the refuge of Haurah.
Any combination of the furred traits can be passed onto their children.
Murrah displaying all the Highland traits are considered Pureblood: Tufted
Ears, Arms, Legs/feet, Tail, and Mane.
-
Adult female -
Teen male -
Teen female -
Baby
-
-- Plains --
The
Plains Murrah are of hardy nomadic clans that roam the deserts and plains of
Pelmei, generally distrusting of strangers and shunning settled life. In
general, they are considered a wary and harsh people, whose ways are often
likened more to packs of animals than those of 'civilized' beings.
They are judged with suspicion by most Murrah, and many in the Solace camps have
never even heard of, let alone seen, a Plains Murrah in person before. They are
not often sought out and captured by the Urhein, due to the remoteness of their
habitat and their ever-moving clans. However, they have been discovering that
their land has been shrinking--driving them into growing conflicts with their
neighbors, and that the Urhein have taken a liking to their skills of speed and
endurance. As far as competetive racing goes, there aren't many Murrah who can
beat a well-trained Plains Murrah in a run.
The Plains Murrah are marked by shorter fur, and a complete lack of fringe hair,
other than at the tip of their tails. Their ears are longer and sleeker, both to
aid in running and in cooling--like many large-eared desert animals.
Plains Murrah often have an 'accent' that is very different from other clans.
They often speak in a more basic, almost feral, type of short-hand mindspeak,
which is useful in communicating over great distances when mental-hearing gets
difficult. This 'primitive' way of speaking is often misinterpreted by other
Murrah as a lack of intelligence or sophistication.
--Wetland--
The
Wetland Murah are built generally smaller and surprisingly more dexterous and
agile than other types of Murrah, suited to skulking through the shadowy swamps
of Pelmei. Their tails and ears are shorter, which mean less extremities to be
effected by the--often chilly--humidity in the air, and less likely to cause
drag while traveling through the marshy water. Their fur is very thick and soft,
surprisingly water-proof and adaptable to a wide range of temperatures, with
absolutely no fringe hair to be found. These qualities can give the Wetland
Murrah a 'cute' sort of appearance, but don't let that fool you.
These Murrah are best known for their eager willingness to trade with outsiders,
and the two-faced nature that hides right behind it. The skilled Wetland trader
is a friendly, charismatic, but decidedly dangerous, individual. Outsiders are
welcomed as far as the trading trails, and no further. Anyone seeking to
infiltrate and harm Wetland Murrah in their territory, Urhein included, find
themselves up against a deadly myriad of traps, stealth, and agility. It is for
this reason, that Wetland Murrah are rarely seen outside of their marshes, let
alone traveling across the Nightmare Tunnel.
©2007 - Shannon Legler